Oversampling the World for VR, AR & Virtual Production
Hyperacuity: [/haɪ.pɚ-əˈkjuː.ə.t̬i/] A greater than normal acuteness of a sense such as sight, touch or sound.
Hyperacuity uses the most advanced imaging and scanning technologies to capture the world at a even greater level of detail than can be experienced in RR (Real Reality) to create a rich world for VR (Virtual Reality) and AR (Augmented Reality) that can be explored with virtual tools such as virtual telescopes and microscopes to explore and explain in novel ways.
We help tell the stories and create the interaction for Cultural Heritage Projects, Artists, Scientists, Technology Companies, Native Peoples and Museums around the world.
Björk Vulnicura Virtual Reality Album
A mix of 3-DOF and 6-DOF VR Experiences by different directors for Björk’s Vulnicura Album. This material toured as part of “Björk Digital” and “Black Lake” was originally commisioned for “Björk MoMA“. The experience is Available in September 2019 on the Steam platform.
Involvement: As part of xRez Studio and together with Eric Hanson from Blue Planet VR, Asset Creation for opening and menu sequence, Assets and content for “Black Lake, Assets and VR advising for “Family”, Director of Photography for “History of Touches” (not included in download).