Hyperacuity: [/haɪ.pɚ-əˈkjuː.ə.t̬i/] A greater than normal acuteness of a sense such as sight, touch or sound.

Hyperacuity uses the most advanced imaging and scanning technologies to capture the world at a even greater level of detail than can be experienced in RR (Real Reality) to create a rich world for VR (Virtual Reality) and AR (Augmented Reality) that can be explored with virtual tools such as virtual telescopes and microscopes to explore and explain in  novel ways.

Our Passion

We help tell the stories and create the interaction for Cultural Heritage Projects, Artists, Scientists, Technology Companies, Native Peoples and Museums around the world.


Björk Vulnicura Virtual Reality Album

A mix of 3-DOF and 6-DOF VR Experiences by different directors for Björk’s Vulnicura Album. This material toured as part of “Björk Digital” and “Black Lake” was originally commisioned for “Björk MoMA“. The experience is Available in September 2019 on the Steam platform.

Involvement: As part of xRez Studio and together with Eric Hanson from Blue Planet VR, Asset Creation for opening and menu sequence, Assets and content for “Black Lake, Assets and VR advising for “Family”, Director of Photography for “History of Touches” (not included in download).

“No Spectators: The Art of Burningman”

6-DOF Social experience of the Smithsonian Renwick Museum installation of “No Spectators” Detailed description can be found in this New York Times paid post about why and how this piece was made. The experience is Available Now as a Virtual Field Trip on the Sansar platform.

Involvement: 3D capture of art work, Live in-game presentations on the creation of the work and the burningman experience.


6-DOF/3-DOF, AR/VR Hybrid. Telling the story of the first female shaman in the Yawanawa tribe. Available now on Viveport.

Involvement: Cinematographer, On-site 3D capture, technical advising

UPDATE 2020: Awavena won an Emmy!! For the category “Outstanding New Approaches: Documentary

“Welcome to Light Fields”

6-DOF Introduction the the experience of light fields and explanation of how the technology works. Available Now on the STEAM platform.

Involvement: Light Field Photography, Producer, Unity Development

“SAAM: Beyond the Walls”

6-DOF exploration of the Smithsonian American Art Museum. Available Now on the Steam Platform.

Involvement: 3D capture of Museum, Artwork, Exterior Scenes.

See more of our past projects at xRez.


Founded by Greg Downing previously known from xRez Studio. LinkedIn, IMDB